Quote:
Originally Posted by Ludawn
I suppose everything takes longer if you don't have a ready idea on how you want to proceed.
Hmm, I don't want to get annoying with questions. So perhaps it's best if I just ask a few at once XD
How frequently do you play around with gfx stuff? (So, experimenting as well)
When you start a project, do you usually have a general idea of what you want to do, or is coming up with ideas difficult?
Besides the "shame" of asking others to make stuff for you, what got you interested in gfx?
Other than signatures (and awesome profile banners/headers), do you make other stuff as well?
Sorry if I'm a pain. I like looking at stuff. And you're stuff is nice to look at, so it makes me curious about it all
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Don't worry about it, I understand.
Finding Ideas is a tad bit tricky, if the outcome didn't come out right, you may have to have something to lean back on, my style may not be suitable for some sigs, so I may have to start using something else.(Notice how it frequently changes in my sigs)
I experiment almost all the time since I started again, I usually have to observe what I can and can't do.. for example, I can't use lighting effects feature because it goes haywire when you save the work(check first page on the sabo sig) Notice how the lighting came off a bit screwy..so, I have to find alternative ways to give off proper lighting. C4D's and Gradient maps looked a bit too much for me but after numerous sigs, it gets fun, that sabo sig has 12 C4D's, cleaning, placing, changing the colors, although it's quite a bit of work, it can be really interesting in the end.
Far as what got me interested in GFX, it was foruming really, when I saw people with their fancy sigs, I wanted to give a crack at it as well, I actually started GFX back in 2007, but if you were in the GFX Communities back in those days.. the criticism you got was just downright mean, there was a lot of artist back then that were arrogant and always found a way to put me and other newcomers down, lol I always got trashed because my stuff wasn't up to par with theirs so my motivation for GFX faded away overtime despite numerous times me trying to keep myself interested.
You can say Vanesinger's work got me fired up again to take another shot, from there I went resource hunting(Renders,C4D's,etc) and met someone who wanted to help me and wala.. here I am.